XNA Game Studio 4.0 for Xbox 360 Developers

XNA Game Studio 4.0 for Xbox 360 Developers

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Discover how to create exciting and challenging games for the Xbox 360 using XNA Game Studio 4.0 and the Visual C# programming language. XNA GAME STUDIO 4.0 FOR XBOX 360 DEVELOPERS provides experienced game developers with a comprehensive overview of the XNA Framework, giving them all the tools, source code, and information they need to develop Windows and Xbox 360 games. You'll find an introduction to programming in XNA, the XNA Framework, and all the new features included in XNA 4.0 to get you started. The bulk of the book focuses on the XNA Framework, in particular the features of the Xbox 360, including the controller, playing audio, and creating graphics. The final part of the book covers the major features of Xbox Live, including creating and rendering an avatar, 3D programming, loading and rendering a mesh using a basic shader, and networking via system link and online. You'll tie together all the skills you've learned in a final game project that demonstrates the networking capabilities of XNA and acts as a rudimentary, sprite-based networked game engine for your own projects. Let's get started!Point the T2i at a solid white card with the lens set on manual focus and rotate the focus ring to infinity. When you press the shutter ... be achieved at the current ISO. 58 David Buscha#39;s Compact Field Guide for the Canon EOS Rebel T2i/5500.

Title:XNA Game Studio 4.0 for Xbox 360 Developers
Author:Jonathan S. Harbour
Publisher:Cengage Learning - 2011-01-17


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