altIgWorlds in Play, a map of the -state of play- in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, altIgWorlds in Play will support and assist in reading not only within, but across fields of play - disciplinary, temporal, and geographical - and encourage all of us to widen our focus to encompass the omni-dimensional phenomenon of -worlds in play.-q... The Sims 2 18 Star Wars: Knights of the Old Republic II: Sith Lords 16 Rome: Total War 13 Flatout 13 Pro Evolution Soccer 4 1 ... The platform used for playing was a PC computer in 71% of the cases, but Halo 2 was played only on Xbox and anbsp;...
|Title||:||Worlds in Play|
|Author||:||Suzanne De Castell, Jennifer Jenson|
|Publisher||:||Peter Lang - 2007|