Using Computers Games across the Curriculum

Using Computers Games across the Curriculum

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Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.It has been said that the PS Vita provides a lot of technology in a small package, with six axis motion control, ... Networked C-laming Playing games over a network can add an extra interesting dimension to gaming and one which we, anbsp;...

Title:Using Computers Games across the Curriculum
Author:Karen Anderson
Publisher:Bloomsbury Publishing - 2013-05-30


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