Composition researchers need to be aware of the writing that gamers do, but also understand the spaces in which gamer-authors compose, their motivations, the processes they employ, and the effects their writing has within and beyond their gaming communities. In addition to showing how writing practices already well-known to composition scholars are practiced in gaming environments, The Subject at Play also investigates how computer games and the online writing sites they inspire allow writing researchers to revisit traditional notions of writerly subjectivity and authorship, bringing new concepts to the forefront of writing scholarship, including productive authorial competition, writing community creation, and textual usability.allowed developers to produce story- and character-driven games. Such games demand more verbose game manuals. ... This simultaneous advance launched a veritable explosion in arcade game designer creativity, but also permittedanbsp;...
|Title||:||The Subject at Play: Computer Games and Composition Studies|
|Author||:||Matthew S. S. Johnson|
|Publisher||:||ProQuest - 2006|