Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)This chapter deals with the issues of memory when developing audio for games. ... they are also equally important for other consoles such as the Wii, Xbox 360, and Playstation 3 albeit on a different scale. ... One of the chief differences between designing sound for filmawhere you can have practically unlimited channelsanbsp;...
|Title||:||The Game Audio Tutorial|
|Author||:||Richard Stevens, Dave Raybould|
|Publisher||:||Taylor & Francis - 2013-05-02|