The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.The resulting file can take up much less space in the game, tax the processor less, and open up the use of modern day sampling technology. ... Deploy Sound for Multiple Platforms and Markets At the touch ofa button, most middleware can easily support a huge variety ... (32-bit and 64-bit) and Android, Sony PS2, PS3, PS4 and PSP, Microsoft Xbox and Xbox 360, XBOX One, Nintendo Wii, Wii U and DS.
|Title||:||The Essential Guide to Game Audio|
|Author||:||Steve Horowitz, Scott R. Looney|
|Publisher||:||CRC Press - 2014-03-05|