Navigation in computer-based, educational hypermedia and in occluded (where vision is blocked by walls, trees, buildings, etc.) 3-dimensional (3-D) video game environments is believed to place a heavy cognitive load on working memory. Navigation (topological) maps may provide effective support in these environments. Scaffolding, including graphical scaffolding such as navigation maps, helps learners by reducing the amount of cognitive load placed on working memory, leaving more working memory available for learning.A 14a CRT monitor was attached to this computer, because the laptopa#39;s built-in LCD (liquid crystal display) monitor was not very ... The third computer was a Dell Latitude D500, Pentium M laptop computer with 256MB RAM, and running theanbsp;...
|Title||:||The Effect of Navigation Maps on Problem Solving Tasks Instantiated in a Computer-based Video Game|
|Author||:||Richard Allen Wainess|
|Publisher||:||ProQuest - 2006|