Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If youare an experienced programmer whoas never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. Youall pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. Youall also work with several exercises to help you practice as you learn. Learn the OS X and iOS application lifecycle Use storyboards to design adaptive interfaces Explore graphics systems, including the built-in 2D and 3D game frameworks Display video and audio with AVFoundation Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Build apps that let users create, edit, and work with documents Use MapKit, Core Location, and Core Motion to interact with the worldA MacaBook Pro is expected to run for around 7 hours on battery, with a full set of applications (e.g., a word processor ... An iPhone 6 Plus, by contrast, is expected to last for greater than 8 hours on WiFi while browsing the Internet aon a battery with ... Additionally, a MacBook Pro (at the time of writing) ships with 8 GB of memory, while an iPhone 6 Plus has only 1 GB, ... once, so iOS is forced to make some decisions about what applications can run in the background and for how long.
|Title||:||Swift Development with Cocoa|
|Author||:||Jonathon Manning, Paris Buttfield-Addison, Tim Nugent|
|Publisher||:||"O'Reilly Media, Inc." - 2014-12-10|