Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).A possible early example is the science fiction (sf)arelated UK game Tomb Raider (1996 Core Design) designed by Toby Gard, in which the aristocratic English archaeologist Lara Croftalater to become a noted videogame sex symbol andanbsp;...
|Title||:||Science Fiction Video Games|
|Author||:||Neal Roger Tringham|
|Publisher||:||CRC Press - 2014-09-10|