Recent years have seen a large number of game-based training systems or serious games developed for diversified learning domains. Despite the hypothesis that computer games are motivator to promote learning engagement, however, researchers reported various problems existing in these systems. One of the intractable problems, for example, is that games incentives may direct learners to unproductive learning activities, diverging from the original intention of educational software designers. Skeptics began to question the worth of employing game techniques in training systems, as constructing a serious game faces relatively longer development cycle and consumes more expensive resources.Herr Kommissar (DeSmet, 1995), a German-language intelligent computer- assisted language learning (ICALL) environment, embodies a role-playing detective game. In this detective game, learners play the role of a police investigator toanbsp;...
|Title||:||Reducing Unproductive Learning Activities in Serious Games for Second Language Acquisition|
|Publisher||:||ProQuest - 2008|