The Oculus Rift is an exciting next generation VR headset developed by OculusVR. Whether it's in a game, an architectural walk-through, or a teaching simulation, the goal of any immersive virtual reality experience is to make users feel like they're in the middle of the action. With precise, high-quality optics and a flexible programmatic interface, the Rift provides real-life field of view and head tracking hardware for natural interaction that finally nails the feeling of being there. Oculus Rift in Action introduces the powerful Oculus Rift headset and shows how to integrate its many features into 3D games and other virtual reality experiences. First, it discusses the capabilities of the Rift hardware. Then, it provides interesting and instantly-relevant examples that walk readers through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package. Along the way, the book offers practical guidance on using the Rift's sensors to produce a natural, fluid, immersive 3D experience; readers will be ready to hit the ground running with the first VR killer app when the consumer Rift is released! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.Along the way, the book offers practical guidance on using the Rifta#39;s sensors to produce a natural, fluid, immersive 3D experience; readers will be ready to hit the ground running with the first VR killer app when the consumer Rift is ...
|Title||:||Oculus Rift in Action|
|Author||:||Bradley Austin Davis, Karen Bryla, Alex Benton|
|Publisher||:||Manning Publications - 2015-04-15|