Object Modeling and User Interface Design: Designing Interactive Systems addresses the problem of designing interactive systems that are easy to learn and use, that augment human abilities by supporting users in their activities, and that are satisfying to their end users--topics that are highly significant for readers who design and specify interactive systems, object modelers, user interface designers, and software design methodologists. This book showcases the vanguard of new methods for object-oriented and component-based interactive system development, incorporating contributions from international experts in object modeling and human computer interaction. It shows how object modeling approaches can be modified to bring user interface concerns into the earliest stages of the software design life cycle, where they have the greatest possible effect on the subsequent system design and on the end system usability. Adopting the perspective that system scope, contents, functionality, and detailed user interface are all inextricably related, this book provides methods for integrated and concurrent consideration of user requirements, analysis-level object models, interaction modeling, 7.2.2 Task Modeling, Scenarios, and Use Cases Task modeling is the pivotal activity in usage-centered design. ... For example, a scenario for aquot;Ian Smith gets help with his HyperCam software installation through our new Web-based technicalanbsp;...
|Title||:||Object Modeling and User Interface Design|
|Author||:||Mark Van Harmelen|
|Publisher||:||Addison Wesley Longman - 2001-01|