The interaction between a user and a device forms the foundation of todayas application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAbleAr Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from InteracciA³n 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.... interactive support in each: (1) the desktop eyetracker (a Tobii T609), (2) the desktop touch screen (a Sony VAIO SJ10), and (3) the mobile device (an HTC Desire11). ... 10http://www.sony.es/product/vd-j-series 11http://www.htc-desire.es/ htc-desire/ 1. Been-Lirn Duh, H., Tan, C. B., aamp; Hsueh-hua, V. 12 M. SendApn Veloso et al.
|Title||:||New Trends in Interaction, Virtual Reality and Modeling|
|Author||:||Victor M.R. Penichet, Antonio Peñalver, José A. Gallud|
|Publisher||:||Springer Science & Business Media - 2013-10-10|