With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.Fallout 3 brilliantly weds the fast-paced combat of Oblivion with the thoughtful tactical combat of Fallout; having both ... The game also offers simulatory mini- games. ... Fallout 3a#39;s game manual (entitled the aVault Dwellera#39;s Survival Guidea) describes the hacking process: aEach incorrect ... Similarly, several radio broadcasts can be listened to, including an Enclave station and a CNN-like Galaxy Newsanbsp;...
|Title||:||My Avatar, My Self|
|Publisher||:||McFarland - 2009-05-07|