MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to your programming skill set.Some game engines will dynamically use mo-cap data to animate characters. ... game development environment, tools are built to automate the asset pipeline as much as possible, since it is otherwise a very manual, time-consuming process.
|Title||:||Multi-Threaded Game Engine Design, 1st Edition|
|Publisher||:||Cengage Learning - 2010-08-18|