Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices. Create, draw, and update XNA game windows and 3D objects Add dazzling animation and fluid character motion Render photorealistic terrains, landscapes, skies, and horizons Program custom lighting and shading effects using HLSL Integrate sound effects, game dashboards, and stat tracking Work with game cameras, keyframes, sprites, and loaders Design natural collision detection, ballistics, and particle effects Develop, import, and control Quake II models using MilkShapeThe base code that is automatically generated by GS for the Xbox 360 Game project is identical to the code generated for a Windows Game project. Some slight differ- ences exist between the two instruction sets available, such as mouse support, which is only available in Windows. However, in the majority of cases, you can write your code in one project type and then copy your source files andanbsp;...
|Title||:||Microsoft XNA Game Studio Creator's Guide, Second Edition|
|Author||:||Stephen Cawood, Pat McGee|
|Publisher||:||McGraw Hill Professional - 2009-02-14|