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Follow the adventures of Evan and his archaeologist uncle as they explore for treasure from an ancient kingdom. Help them succeed by building a series of five robots using LEGOa€™s popular MINDSTORMS NXT 2.0 robotics kit. Without your robots, Evan and his uncle are doomed to failure and in grave danger. Your robots are the key to their success in unlocking the secret of The Kinga€™s Treasure! In this sequel to the immensely popular book, LEGO MINDSTORMS NXT: The Mayan Adventure, you get both an engaging story and a personal tutorial on robotics programming. Youa€™ll learn about the motors and sensors in your NXT 2.0 kit. Youa€™ll learn to constructively brainstorm solutions to problems. And youa€™ll follow clear, photo-illustrated instructions that help you build, test, and operate a series of five robots corresponding to the five challenges Evan and his uncle must overcome in their search for lost treasure. Provides an excellent series of parent/child projects Builds creative and problem-solving skills Lays a foundation for success and fun with LEGO MINDSTORMS NXT 2.0 Please note: the print version of this title is black a white; the eBook is full color. What youa€™ll learn Build working robots using the LEGO MINDSTORMS NXT 2.0 kit Constructively brainstorm solutions to challenging problems Troubleshoot when your robots do not work as you expect Design with a repeatable method, not randomly Document your designs using the Design Journal Worksheet Program your robots using the NXT-G graphical programming language Who this book is for LEGO MINDSTORMS NXT 2.0: The Kinga€™s Treasure is written for children ages 10 and up who want to learn to design, build, and operate robots using LEGOa€™s immensely popular MINDSTORMS NXT 2.0 robotics kit. The book leads readers through a series of five projects centered on an engaging story line. It can be read by kids alone, or it can provide the spark for a wonderful series of parent/child activities. Teachers and FIRST LEGO League leaders can use the book teach NXT 2.0 programming, and will find complete instructions for building five sample robots and creating five programs. Table of Contents Turns and Tricks Mazerunnera€”Planning and Design MazeBota€”Build It MazeRunnera€”Program It Swing and Switch RopeSwingera€”Design and Planning RopeSwingera€”Build It RopeSwingera€”Program It Hook and Pull RingTossera€”Design and Planning RingTossera€”Build It RingTossera€”Program It Rock and Roll RampRidera€”Design and Planning RampRidera€”Build It RampRidera€”Program It Grab and Release ZipLinera€”Design and Planning ZipLinera€”Build It ZipLinera€”Program It Treasure and DiscoveryEach section has part of a fictional storyline that sets up a reason for building a robot. The story is fictional, but the challenges give ... Chapters 3, 7, 11, 15, and 19 are the building instructions for the robots. In each chapter, youa#39;ll find a set ofanbsp;...

Author:James Floyd Kelly
Publisher:Apress - 2009-12-01


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