This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.All the settings will be stored to and loaded from a Preferences file to make them permanent. ... We will now make some minor changes to our current class diagram to reflect the support for multiple screens that we want to add to our game.
|Title||:||Learning LibGDX Game Development - Second Edition|
|Author||:||Suryakumar Balakrishnan Nair, Andreas Oehlke|
|Publisher||:||Packt Publishing Ltd - 2015-01-28|