Learning iOS Game Programming

Learning iOS Game Programming

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Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad a€œGold Rusha€ is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginnera€™s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone. In Learning iOS Game Programming, youa€™ll learn how to build a 2D tile map game, Sir Lamoraka€™s Quest: The Spell of Release (which is free in the App Store). You can download and play the game youa€™re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning. Download the free version of Sir Lamoraka€™s Quest from the App Store today, while you learn how to build the game in this book. Coverage includes Planning high-level game design, components, and difficulty levels Using game loops to make sure the right events happen at the right time Rendering images, creating sprite sheets, and building basic animations Using tile maps to build large game worlds from small reusable images Creating fire, explosions, smoke, sparks, and other organic effects Delivering great sound via OpenAL and the iPhonea€™s media player Providing game control via iPhonea€™s touch and accelerometer features Crafting an effective, intuitive game interface Building game objects and entities and making them work properly Detecting collisions and ensuring the right response to them Polishing, testing, debugging, and performance-tuning your game Learning iOS Game Programming focuses on the features, concepts, and techniques youa€™ll use most oftena€”and helps you master them in a real-world context. This book is 100% useful and 100% practical; therea€™s never been an iPhone game development book like it!A Hands-On Guide to Building Your First iPhone Game Michael Daley ... If a game runs too fast on fast hardware and too slow on slow hardware, your usera#39;s experience with the game will be disappointing. ... iPhone (first generation) a€c iPod Touch 1G a€c iPhone 3G a€c iPod Touch 2G a€c iPhone 3GS/iPod Touch 3G a€c iPad/ iPhone 4anbsp;...

Title:Learning iOS Game Programming
Author:Michael Daley
Publisher:Pearson Education - 2010-09-03


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