Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you donat have experience with Appleas developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. Youall learn how to work with the Xcode IDE, Objective-Cas Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, youall build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application lifecycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessingA MacaBook Pro is expected to run for around 7 hours on battery, with a full set of applications loaded and ... An iPhone 4S, by conatrast, is expected to last for 8 hours on WiFi while browsing the Internetaon a battery with a fraction ofthe capacity ofa ... Additionally, a MacBook Pro (at the time ofwriting) ships with 8 GB of memory, while an iPhone 5S has only 1 GB. ... at once, so iOS is forced to make some decisions about what applications can run in the background and for how long.
|Title||:||Learning Cocoa with Objective-C|
|Author||:||Paris Buttfield-Addison, Jonathon Manning, Tim Nugent|
|Publisher||:||"O'Reilly Media, Inc." - 2014-02-19|