Information Technology Law: The Law and Society is the ideal companion for a course of study on IT law and the ways in which it is evolving in response to rapid technological and social change. This ground-breaking work is the first textbook to systematically examine how the law and legal process of the UK interacts with the modern 'information society' and the fast-moving process of digitisation. It examines the challenges that this fast pace of change brings to the established legal order, which was developed to meet the needs of a traditional physical society. To address these issues, this book begins by defining the information society and discussing how it may be regulated. From there it moves to questions of internet governance and rights and responsibilities in the digital environment. Particular attention is paid to key regulatory 'pressure points', including: Am copyright for digital products Am identity fraud Am regulating social networks and platforms Am defamation Am electronic commerce Am privacy and surveillance Possible future challenges and opportunities are outlined and discussed, including e-government, ambient computing and the development of web 3.0. Information Technology Law: The law and society covers all aspects of a course of study on IT law, and is therefore an ideal text for students. The author's highly original and thought-provoking approach to the subject also makes it essential reading for researchers, IT professionals, and policymakers. This new edition will include expanded coverage of defamation a privacy as well as substantial revisions to Part II on the governance of the information society. ONLINE RESOURCE CENTRE This edition is accompanied by the following online resources: Am Audio updates Am Flashcard glossary Am A link to the author's 'IT Lawyer's blog' Am Audio revision files Am Web links Am Additional online chapter: Virtual EnvironmentsAlthough the first home games console, the Magnavox Odyssey released in 1972 , was a failure, in 1977 games company ... as the Nintendo Wii, the Xbox One and the PS4.25 Most people though became aware of the digital revolution in the 1980s. ... Too often academic commentators dismiss the home video game market as unimportant, yet gamers spent $56bn on home video games in 2010 globally.
|Title||:||Information Technology Law: The Law and Society|
|Publisher||:||Oxford University Press - 2013-08-22|