qThis book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behaviorq--Provided by publisher.delivering services, the defending students must also develop a plan and method to secure their network, again having the same real-world tone. ... It also reiterates that the software must be legal copies, either open source or correctly licensed. ... a network diagram, an operating system list that includes versions, IP addresses used and security measures that have been taken to harden the systems.
|Title||:||Handbook of Research on Serious Games as Educational, Business and Research Tools|
|Author||:||Cruz-Cunha, Maria Manuela|
|Publisher||:||IGI Global - 2012-02-29|