Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through a refreshing and enlightening philosophical lens.Additionally, in order to manipulate effectively the PlayStationa#39;s visually stunning, three-dimensional worlds, Sony ... the PlayStationa#39;s interface required a markedly higher level of technical sophistication and manual dexterity in order for individuals to engage in the gaming experience. ... or recount the individual consoles produced by Nintendo (e.g., N64 and GameCube), Sony (e.g., PlayStation 2 and 3)anbsp;...
|Title||:||Halos and Avatars|
|Publisher||:||Westminster John Knox Press - 2010-01-25|