For aspiring game inventors, avid players, and game enthusiasts, this reference has no equal. This practical how-to guide explains the step-by-step process inventors follow to publish role-playing games, collectible card games, miniature games, and board games. Game Inventor's Guidebook presents helpful tips to aid in game invention and design, and business advice on selling, manufacturing, distributing, retailing, marketing, and self-publishing games. Other unique reference features include successful game inventor interviews; frequently asked questions; publisher, distributor, and broker contacts; trade show information; and sample documents.In the past, Daamp;D has been a scapegoat for neglectful parents with absurd claims of occultism and violent behavior, although fashion has shifted most of this ... Dungeon Masters are expected to thoroughly know another 500 or so pages from the Dungeon Mastera#39;s Guide and Monster Manual. ... In 2000, Wizards of the Coast did something with Daamp;D no one expected: They gave their rules away for free.
|Title||:||Game Inventor's Guidebook|
|Publisher||:||Krause Publications - 2011-02-28|