This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categoriesagraphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.This can be accomplished by loading 32 bits at a time, scanning for the first 1 bit, noting that location, then scanning for the ... forward (BSF) instruction in Intel 64 and IA-32 Architectures Software Developera#39;s Manual Volume 2A: Instruction Set anbsp;...
|Title||:||Game Engine Gems 2|
|Publisher||:||CRC Press - 2011-02-14|