Game Design: Theory and Practice, Second Edition

Game Design: Theory and Practice, Second Edition

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a€œBoth burgeoning game designers and devoted gamers should consider [Game Design: Theory a Practice] an essential read.a€ a€” Computer Gaming World a€œUltimately, in both theory and practice, Rousea€™s Game Design bible gets the job done. Let us pray.a€ - Next Generation magazine In the second edition to the acclaimed Game Design: Theory a Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rousea€™s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.Richard Rouse III is Design Director at Surreal Software, a Midway Home Entertainment studio. ... for over a decade, during which he has worked on games for the PC, Macintosh, Sega Dreamcast, Sony PlayStation, PlayStation 2, and Microsoft Xbox. In addition to The Suffering, his credits include Drakan: The Ancientsa#39; Gates, Centipede 3D, Damage Incorporated, and Odyssey: The Legend of Nemesis.

Title:Game Design: Theory and Practice, Second Edition
Author:Richard Rouse III
Publisher:Jones & Bartlett Learning - 2010-03-18


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