No other book brings together the amazing insight of today's top minds to cover topics such as designing unique characters, dealing with strange and challenging environments like Mars or the arctic, designing a game around famous people, designing a game to stand out as a brand, designing for different demographics, and much more.The Revolution isna#39;t a multimedia machine; ita#39;s a games machine with a real difference: the controller. ... Tradition says that first-person shooters are controlled using one or two analog sticks; but with the Revolution controller, the player can point the remote in the direction they ... The links between the Apple Mac and the forthcoming Xbox 360 may also help this process (the first Xbox 360 developmentanbsp;...
|Title||:||Game Design Complete|