Written by veterans who are currently working in the game industry, Fundamentals of Game Development is unique because it provides the practical aspects of the processes involved in developing and completing game projects. Using examples and exercises, this book provides a hands-on approach that walks the reader through the entire process of developing a game from concept to completion. Ideal for introductory game development and game production courses the book covers history, game genre, design, story-telling, character creation, pre-production, code release, career descriptions, and more.... engineer, 51 Nintendo, 6 Nintendo 64, 7 Nintendo Double Screen, 9 Nintendo DSi, 9 Nintendo Entertainment System, ... 289 and manual localization, 251 Pac- Man, 5 Pan European Game Information, 284 partial localization, 251 passafailanbsp;...
|Title||:||Fundamentals of Game Development|
|Author||:||Heather Chandler, Rafael Chandler|
|Publisher||:||Jones & Bartlett Learning - 2011-08-24|