With a focus on gaining an empirically derived understanding of the underlying psychological dimensions and processes behind peopleas experiences with technology, this book contributes to the debate of user experience (UX) within several disciplines, including HCI, design and marketing. It analyses UX dynamics at various time scales, and explores the very nature of time and meaning in the context of UX. Experience with Technology uses personal construct theory (PCT) as a theoretical and methodological starting point to this project. Major case-studies are described that examine peopleas experiences with mobile media devices. The results show a group of super-ordinate constructs that, upon interaction, undergo a change in the way they vary and relate to each other, as well as the development of a high reliability UX-Scale. The book concludes by proposing the ICE (Interaction, Construction, and Evaluation) model of UX that consolidates its findings into a workable framework of UX. The proposed framework will be of particular use to designers and practitioners, and forms an empirically grounded starting point for further research.Dynamics of User Experience with Mobile Media Devices Ali al-Azzawi. Touch ( Device-2) in MSA from the initial study In order to test that the substitution of the iPod Touch was a valid one, ... The chosen MP3 player models for the study were therefore: iRiver (T-10), Apple (iPod Touch), Sony (Bean), Creative (MuVo-Slim).
|Title||:||Experience with Technology|
|Publisher||:||Springer Science & Business Media - 2013-09-16|