Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoftas powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.Another option is to have two development Xbox 360s being debugged from a single development PC or two PCs being used for the testing ... The first step in using networking services in XNA is to add an instance of the GamerServicesComponent to the game you are working on ... This allows you to sign in a gamer tag using the Home key on the keyboard or the Guide button on the Xbox 360 controller.
|Title||:||Essential XNA Game Studio 2.0 Programming|
|Author||:||Jim Perry, Allen Sherrod|
|Publisher||:||Jones & Bartlett Learning - 2010-10-25|