Chapter two also studies mixed strategies, asking whether randomization is a property of individual choice or game play. In two experiments, game players are mirrored by guessers who make predictions about game play, distinguishing best-responding from game playing. In a Matching Pennies game, I find that game players are they are both more interested in unpredictability and actually more random. In an Asymmetric Matching Pennies game, I look at whether players are willing to forgo expected payoff in order to be unpredictable, and find little difference between players and guessers, with players being somewhat better at exploiting disequilibrium play.A low LIHI shows a lack of lock-inamarket concentration for the overall run tends to be lower than in individual periods, showing sellers atradinga who ... Figures 3.3 - 3.4 show example data, each from a single run with experienced subjects.
|Title||:||Essays in Experimental Games|
|Author||:||Timothy O'Neill Dang|
|Publisher||:||ProQuest - 2009|