Entertainment Computing - ICEC 2007

Entertainment Computing - ICEC 2007

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Welcome to the proceedings of ICEC 2007 ItisourhonortoeditthisvolumeofLNCSreportingtherecentprogressinent- tainment computing. We are pleased with the solid work of all the authors who contributed to ICEC 2007. ICEC 2007attracted 99 technical papers. Basedon a thoroughreviewandselectionprocessby87internationalexpertsfromacademia and industry as members of the Program Committee, a high-quality program was compiled. The International Program Committee consisted of experts from all over the world: 6 from the UK, 3 from Singapore, 1 from Lebanon, 30 from China, 2fromTheNetherlands, 9fromJapan, 6fromGermany, 1formGreece, 3 from Canada, 11 from the USA, 3 from Korea, 2 from Austria, 1 from Hungary, 1 from Spain, 1 from Portugal, 2 from Italy, 2 from France, 1 from Switzerland, 1 from Sweden, and 1 from Finland. The ?nal decision was made by review and conferenceChairsbasedonatleastthree reviewers feedback availableonline via the conference management tool and E-mail. As a result, 25 full papers and 23 regular papers were accepted as submitted or with minor revisions. For the - maining submissions, 16 were recommended to change according to the reviews and were submitted as posters. In all the papers, ?ve were published in the - ternational Journal of Virtual Reality, three were recommended to the Journal of Computer Animation and Virtual Worlds, and six were recommended to the Journal of Computer Science and Technology. This proceedings volume presents 64 technical contributions which are from many di?erent countries: Singapore, China, Japan, Korea, The Netherlands, Czech Republic, Spain, USA, Germany, France, Australia, Canada, etc.qSuch models are often represented as triangle meshes, challenging rendering performance, transmission bandwidth, and storage capacities. This paper proposes a new ... Besides, we introduce half-edge collapse simplification and present a new way to calculate error distance. ... In order to solve this problem, based on the mesh simplification algorithm, various level of detail (LOD) methods are created.

Title:Entertainment Computing - ICEC 2007
Author:Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu
Publisher:Springer Science & Business Media - 2007-08-28


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