qThis book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environmentsq--Provided by publisher.Available athttp://www.digra. org/dl/db/07312.45210.pdf Derrida, J. (1978). Writing and ... Gee, J. P. (2003). What video games have to teach us about learning and literacy. ... off robots: On cybernetics, aesthetics and not being very good at Lego Star Wars. ... history: Learning world history through playing Civilization III.
|Title||:||Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned|
|Publisher||:||IGI Global - 2010-01-31|