Dungeons, Dragons, and Digital Denizens

Dungeons, Dragons, and Digital Denizens

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This book helps readers better understand their own relationships - as players, designers, consumers, and citizens - with digital role playing games.a#39;Is There a aquot;Neo-Racismaquot;?a#39; In Race, Nation, Class: Ambiguous Identities, Etienne Balibar and Immanuel Wallerstein.Trans. Chris Turner. NewYork: Verso. 17-36. Blizzard Entertainment. 2004. World of Warcraft Game Manual. Irvine: Blizzard.

Title:Dungeons, Dragons, and Digital Denizens
Author:Gerald A. Voorhees, Joshua Call, Katie Whitlock
Publisher:Bloomsbury Publishing - 2012-02-16


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