A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time. TheDungeon Master's Guide IIbuilds upon existing materials in the Dungeon Master's Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town. JESSE DECKER is the development manager for Wizards of the Coast, Inc. whose recent roleplaying game design credits includeComplete Adventurer, Races of Stone, andUnearthed Arcana. DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoringComplete Divine and co-authoring Races of StoneandUnearthed Arcana. CHRIS THOMASSON previously served as Editor-in-Chief ofDungeon Magazine. His design credits includeFiend Folio andMonster Manual III, as well asBow and Bladefor Green Ronin Publishing. JAMES JACOBS is the associate editor ofDungeon Magazine and has published numerous articles inDragon Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoringThe Book of Aberrations, Races of Faerun, andFrostburn. ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying gamesFeng Shui, Heroquest, andDying Earth, along with, Robin's Laws of Good Gamemastering.ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying gamesFeng Shui, Heroquest, andDying Earth, along with, Robina#39;s Laws of Good Gamemastering.
|Title||:||Dungeon Master's Guide II|
|Author||:||Jesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin D. Laws|