Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include:Harnessing Global Talent to Create Winning Games Tim Fields ... Structuring milestones, 113a119, 216 Subcontractors, 36f, 39f, 41a42, 90a91 contracts and, 90a91, 215 delivery and, ... See also Embedded testing; QA performance, 164, 218 sanity, 167, 218 aThem versus usa problem, 132a133 Thief: ... See also Maintenance Turn 10 Studios, 140f 2K Sports, 73f. ... 122, 123a124, 123f, 124f, 129, 133 Wii and, 113, 123, 123f, 129, 206 Wiens, David, 25 Wii example, core team and, 39, anbsp;...
|Title||:||Distributed Game Development|
|Publisher||:||CRC Press - 2012-11-12|