Digital Culture, Play, and Identity

Digital Culture, Play, and Identity

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This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds.The story of World of Warcraft has been developed through earlier games ( Blizzard Entertainmenta#39;s Warcraft Ia€“III, ... Additionally, the gameworld history is outlined in detail both in the manual included in the game box and on the official Webanbsp;...

Title:Digital Culture, Play, and Identity
Author:Hilde Corneliussen, Jill Walker Rettberg
Publisher:MIT Press - 2008


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