When making games for kids, itas tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games. Whether youare a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face. Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring: Guidelines and recommendations divided by the most common target audiences a babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12). Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design Game design insights and guidelines for all aspects of game production, from ideation to marketingsports games 8 Start the Talk 111, 111 The Startup Ownera#39;s Manual 243 Steam 10, 156 STEM education 101Ay2, 107, 145, 217 ... 5, 33 Super Mario Galaxy 212 Super Mario Kart 207Ay8 surveys see user testing with children Talking Tom 169 tangrams ... goals 128Ay9; developing research protocol 131Ay2, 131; pilot testing 132; play time 130; session length 131;setting tone 130; summary notes for session 132Ay3; validity vs. reliability 129Ay30 Wii U 9 Williamspurrrrg HD: A Game of Cat and.
|Title||:||Designing Games for Children|
|Publisher||:||CRC Press - 2014-12-03|