This work explores software-based museum exhibits that allow groups of visitors to employ their own personal mobile devices as impromptu user interfaces to the exhibits. Personal devices commandeered into service in this fashion are dubbed Opportunistic User Interfaces (O-UIs). Because visitors usually prefer to engage in shared learning experiences, emphasis is placed on how to design software interfaces to support collaborative learning. To study the issue, a Design-Based Research approach was taken to construct an externally valid exemplar of this type of exhibit, while also conducting more traditional experiments on specific features of the O-UI design.... activity 1 00 Figure 53. Venn diagram illustrating the access users have to input opportunities, output opportunities, ... Diagram of the evolution of influences on individual and social theories of learning, taken from (Stahl, 2006b) Ill Figure 56. A classification of ... Illustration of the three key elements of the MUSHI-Lignancy simulation: cancer cells, healthy cells, and blood vessel segments. On the left is a anbsp;...
|Title||:||Designing for the Cooperative Use of Multi-user, Multi-device Museum Exhibits|
|Author||:||Leilah Blakeney Lyons|
|Publisher||:||ProQuest - 2008|