Designing for Learning in an Open World

Designing for Learning in an Open World

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The Internet and associated technologies have been around for almost twenty years. Networked access and computer ownership are now the norm. There is a plethora of technologies that can be used to support learning, offering different ways in which learners can communicate with each other and their tutors, and providing them with access to interactive, multimedia content. However, these generic skills dona€™t necessarily translate seamlessly to an academic learning context. Appropriation of these technologies for academic purposes requires specific skills, which means that the way in which we design and support learning opportunities needs to provide appropriate support to harness the potential of technologies. More than ever before learners need supportive a€˜learning pathwaysa€™ to enable them to blend formal educational offerings, with free resources and services. This requires a rethinking of the design process, to enable teachers to take account of a blended learning context.The GLOBE repository, for example, acts as a gateway to other learning object repositories.4 The Reusable Learning ... for visualisation (Compendium).9 The aim was to provide an environment for sharing of good practice and promoting theanbsp;...

Title:Designing for Learning in an Open World
Author:Gráinne Conole
Publisher:Springer Science & Business Media - 2012-09-21


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