Crowd Simulation

Crowd Simulation

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In its updated edition, this book covers techniques used in simulating crowds, particularly in video games and film. Covers path planning, and introduces the important concept of gaze attention a€“ individuals seeming conscious of their environment and of others.Firstly, the prototype responsible for manual 2D clicks, segmentation, pose estimation and silhouette processing, which generates ... For VH rendering and animation, our prototype uses Irrlicht Engine ( and Cal3Danbsp;...

Title:Crowd Simulation
Author:Daniel Thalmann, Soraia Raupp Musse
Publisher:Springer Science & Business Media - 2012-10-04


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