The team that brought you the bestselling Beginning iPhone Development, the book that taught the world to program on the iPhone, is back again, bringing this definitive guide up-to-date with Apple's latest and greatest new iOS 8 and its SDK, as well as with the latest version of Xcode (6.1). You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using Xcode 6.1 and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode 6.1 and the iOS 8 SDK, and then guides you though the creation of your first simple application. From there, youall learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. Youall master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and youall learn how to save your data using the iPhone file system. Youall also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And thereas much more! What youall learn Everything you need to know to develop your own bestselling iPhone and iPad apps Filled with examples Best practices for optimizing your code and delivering great user experiences What data persistence is, and why itas important Get started with building cool, crisp user interfaces What and how to use Table Views How to draw to the screen using Core Graphics What geo app development features the new iOS brings to the iPhone How to get your app to work with iCloud and more Who this book is for This book is for aspiring iPhone app developers, new to the iOS SDK. Some prior experience with Objective-C is recommended. Table of Contents1. Welcome to the Jungle 2. Appeasing the Tiki Gods 3. Handling Basic Interaction 4. More User Interface Fun 5. Rotation and Adaptive Layout 6. Multiview Applications 7. Tab Bars and Pickers 8. Introduction to Table Views 9. Navigation Controllers and Table Views 10. Collection Views 11. iPad Considerations 12. Application Settings and User Defaults 13. Basic Data Persistence 14. Hey! You! Get onto iCloud! 15. Grand Central Dispatch, Background Processing, and You 16. Core Graphics: Drawing with Quartz 17. Getting Started with Sprite Kit 18. Taps, Touches, and Gestures 19. Where Am I? Finding Your Way with Core Location and Map Kit 20. Whee! Gyro and Accelerometer! 21. The Camera and Photo Library 22. Application LocalizationThe iOS device keeps track of the number of taps and can tell you if the user double-tapped, triple-tapped, or even 20-tapped. It handles all the timing and other work necessary to differentiate between two single-taps and a double-tap, anbsp;...
|Title||:||Beginning iPhone Development|
|Author||:||Jack Nutting, Fredrik Olsson, David Mark, Jeff LaMarche, Kim Topley|
|Publisher||:||Apress - 2014-11-10|