The authors discuss the four main tasks of game design--imagining a game, defining how it works, describing its internal elements, and explaining it to others.This is a book about game design in general, so we concentrate on games for all- purpose game machines: home consoles and personal computers. ... Experience shows, however, that most market-driven games arena#39;t very good. They doanbsp;...
|Title||:||Andrew Rollings and Ernest Adams on Game Design|
|Author||:||Andrew Rollings, Ernest Adams|
|Publisher||:||New Riders - 2003|