Over the last five years there has been an increasing use of immersive virtual worlds, in particular Second Life, in Higher Education. A Practical Guide to Using Second Life in Higher Education is a pedagogically-informed text that guides staff in the use of Second Life for Higher Education. Although there are currently a growing number of books about Second Life available, much of the focus has been on designing the environment, ways of building and the general ease and use-value of the environment. This book is aimed at those who want to use Second Life for teaching in further and higher education. It provides both an overview and an in-depth stance about aspects of the immersive world for teaching, learning and assessment, as well as suggestions about researching (in) Second Life.The recent mock up of Milo, an artificial intelligence character that can interact with you through Natal which is an Xbox 360 motion control system, referred to as a a#39;controller-free gaming and entertainment experience, a#39; has courted controversy.
|Title||:||A Practical Guide To Using Second Life In Higher Education|
|Publisher||:||McGraw-Hill Education (UK) - 2010-10-01|